Latest News

2.0.1 Patch Release

August 14, 2020 - TF2C Team
The 2.0.1 Patch to Team Fortress 2 Classic has been shipped. To download the update to TF2 Classic, open up the TF2 Classic Launcher executable within the tf2classic folder, and press the Update button, and the files will automatically be downloaded. The major changes include:

Weapons:

Updated the Nailgun:
  • Damage rampup increased from 150% to 175% to match Scattergun (Max damage now 20 up from 17)
  • Faster fire rate from 0.115s to 0.1s
  • Clip size & max ammo reduced by 20%

Updated the Flamethrower:
  • Made flames and airblast more reliable

Updated the Dynamite Pack:
  • Recharge time slowed from 7s to 10s
  • Faster throw charging time from 4s to 2s
  • Airblast, bullets and melees push the main Dynamite Pack slightly further
  • Airblasting Dynamite Bomblets now extinguishes their fuse

Updated the Mine Layer:
  • Mines of losing team no longer detonate

Updated the Coilgun:
  • Fixed the Coilgun's Alt-fire preventing reloading when empty

Updated the Hunting Revolver:
  • Fire rate slowed from 0.6s to 0.75s

Updated the Tranquilizer Gun:
  • Effect duration is now affected by distance falloff
  • Effect reworked: Colorblind victim, and slow their movements by 33% for up to 5s
  • Includes: Move speed, reload speed, weapon switch speed, melee attack speed, and Minigun Spin-up and Spin-down speed
  • No longer affects mouse sensitivity

Updated the Umbrella:
  • Plays a sound when Alt-Fire is unsuccessful

Updated Teleporters:
  • Are now 50 Metal by default, and can be reverted back to 125 with tf2c_building_gun_mettle 0

Updated Nail/Syringe Projectiles:
  • Are now consistent with the Server's projectile position

General:

  • Enabled Vote Kicking by default
  • Enabled vote kicking players in spectator
  • Enabled Rate-limiting on ClientCommand 'voicemenu' (Voice Command spam has been limited to 0.3s, minimum)
  • Allowed custom items_game.txts to now allow PDA items in Medieval
  • Fixed Voice Chat to be a bit louder (If you've changed Voice_Scale, revert it back to 1)
  • Fixed an oversight that allowed achievements to be earned in Randomizer
  • Fixed a crash related to Arena Queue
  • Fixed a crash related to Disguising
  • Fixed a crash related to winning in Payload
  • Fixed a Linux crash related to CTF
  • Fixed broken sounds on Linux builds
  • Fixed the GRN flamethrower particles
  • Fixed being able to push stickybombs only once
  • Fixed the 'Bounced Betty' achievement being unachievable
  • Fixed loading item schemas packed inside maps
  • Adjusted Demoman bots to use Stickies more often
  • Adjusted Heavy bots to not eat Sandviches while ubered
  • Adjusted Sniper bots to fix a case of picking bad spots
  • Adjusted Civilian Bots to stay behind the frontline, and retreat to spawn if no cover is found
  • Adjusted Randomized Loadouts from being preserved on intentional deaths
  • Increased the Building Placement trace, to prevent some out-of-bounds exploits
  • Updated players to say "Thanks" when extinguished from afterburn
  • Updated dropped ammo (i.e. dropped weapons) to glow
  • Updated Map Icons for simplified server browser
  • Updated the Changelevel Vote Issue to respect the Map Cycle
  • Updated the Options menu to lower sensitivity as low as Legacy options can
  • Updated the Medal Listings
  • Updated the Voting Icons
  • Updated navigation files for Mineside and Badwater
  • Updated Localization

Maps:

Updated vip_badwater:
  • Time has passed within Badwater, and is now brighter outside

Updated vip_harbor:
  • Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B
  • Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU
  • Changed some models

Updated vip_mineside:
  • Added a new second route to the Escape Zone
  • Made some areas brighter
  • Added a small ammo kit to upper balcony at mid
  • Added more cover for upper balcony at mid
  • Adjusted respawn time for Red during Escape gates being open to be longer
  • Small changes in general

Updated vip_trainyard:
  • Updated the respawn time to be 2 seconds for BLU
  • Shortened the round timer from 6 minutes to 4 minutes and 30 seconds
  • Changed some models

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Here's a small tutorial on how to use our Launcher + Updater program, for usage in updating the mod for yourself, and server owners:

  1. Open the 'tf2classic' folder, in your Sourcemods folder.
  2. Find and open the 'TF2ClassicLauncher' executable.
  3. In the "Launch game" tab, there's a button labeled "Update". Click this button to update the game. If it is faded out, you're up to date.
  4. After everything has installed, press the "Launch" button, or locate the game in your Steam Library.

If you need any further help, please reach out on our Public Discord, and we can try to help.

Death & Taxes: Day 4

July 4, 2020 - TF2C Team
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It's finally here! The moment you've all been dying for... or, will die for...

The Release of Team Fortress 2 Classic, and the brand new update to ship with it, The Death & Taxes Update! It's finally here, and NOW we can let you use all those shiny new weapons and kill each other on all the brand new maps introduced in this update, all the maps returning from the past, as well as a handful from Live TF2!

But don't forget to read the last page, we've packed so much into day four that we can't explain it all in this blog post alone! There's even a few more weapons in there, ported from Live TF2, just in case your baby hands need something familiar to grasp onto while the other players are busy ripping you to bits!

Now when you're done reading, download the damn game! What are you waiting for, it's out! Quit sitting on your hands, drag that cursor of yours, and install the freakin' mod!

Click here to read day 4!

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Q. Where can I download TF2Classic?
A. You can find the download link on our website, https://tf2classic.com/download. Previous version downloads of Team Fortress 2 Classic have been removed, and the project has shifted direction. Those versions no longer reflect the goals of the project.

Q. What is TF2Classic now?
A. Team Fortress 2 Classic is a re-imagining of the 2008/2009 era of the original Team Fortress 2, of which is what we consider the "Classic Era", featuring old features that were scrapped and have been worked upon, or new content such as new weapons and gamemodes. Such gamemodes consist of original core TF2 gamemodes ranging from Capture the Flag to Special Delivery, our own additions such as VIP and Domination, or even the addition for two new teams in several existing modes.

Q. Why has the update taken so long?
A. Deathmatch was a huge undertaking, needing a lot of work that couldn't have been done within the years we were developing it.

Q. Where is Deathmatch?
A. Deathmatch has been split off from Team Fortress 2 Classic, and is now being developed as standalone game titled 'Team Deathmatch Classic' by Compucolor Pictures.

Q. Why was Deathmatch split from TF2Classic?
A. Deathmatch was split from Team Fortress 2 Classic for a few reasons:



    • It was too large; it felt like it's own separate game. Any gamemode that disables classes/weapons to function goes against some of the core principals of Team Fortress.
    • The code between the two entities was getting to the point where if we did one thing in X, it'd screw something up in Y.
    • The games can now be developed simultaneously (no more long waits).

Q. When was Deathmatch Split?
A. Early 2018.

Q. Are there new weapons in this update?
A. Yes, both reprisals of beta weapons and new creations.

Q. Does the mod still have Four-Team?
A. Yes. We currently have two official Four-Team maps, and all gamemodes are supported by Four-Team for the community to use.

Q. Will Espionage be made for TF2 Classic?
A. No, but the concepted characters will all be eventually released. As for why it won't be developed: As with Deathmatch, any gamemode that disables classes/weapons to function goes against some of the core principals of Team Fortress 2. Every gamemode we are currently working on involves all 9 classes without any restrictions.

Q. Will there be cosmetics or anything of the sort in TF2 Classic's future?
A. No.

Q. Is there Lore in TF2 Classic?
A. We primarily consider the original lore from 2009 to be the primary basis of our lore. Beyond that, the only lore we carry over from Live Team Fortress 2 are the Meet the Team shorts and the class bios from the official TF2 website. (Pyroland is retconned within Team Fortress 2 Classic.)
As for our own lore, any official canon would be given out through maps, voice-lines, shorts, update pages and our own blog posts.


Q. Will there be a competitive side to TF2 Classic?
A. Not officially. We see Team Fortress 2 Classic as a purely casual mod. We do however have support for Highlander.

Q. Are there TFBots in TF2 Classic?
A.Yes, we have TFBots which are completely reverse-engineered. They are vastly improved upon to allow for better gameplay, and are able to play on 75% of our maps and gamemodes, currently.

Q. Is there Linux and Mac support?
A. There is Linux support, as it's included with all downloads of the mod. As for Mac support, within the recent few years, 32bit has been left unsupported, leaving us in a situation where it's hard to allow for support.

Q. Will there be more updates after this one?
A. Yes. They won't take as long.

Q. Will there be more gamemodes after this update?
A. Yes, we have a lot of gamemodes planned for the future.

Q. Will there be public betas in the future?
A. It's possible, but no promises.

Death & Taxes: Day 3

July 3, 2020 - TF2C Team
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Another brand new gamemode just made its way into this update, like an outlaw ready to stir up trouble in an old-time saloon.

Luckily for you, this gamemode doesn't involve saloons or outlaws: Domination! A new mode, where the score is your primary objective, and you'll need to hold down as many Control Points as you can if you want to try to win against the other team(s)!

Yes, you read that right, TEAM(S)! Previously introduced in 1.9, Four-Team is back, and it's quadruple the action, quadruple the carnage, and quadruple the... you get the point.

Now stop looking at us, and go look at day three of our update page! We're almost there folks, just one more day!

Click here to read day 3!
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