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- 03:42, 21 January 2024 Poacher's Pride (hist | edit) [2,076 bytes] H0rr0rH0g (talk | contribs) (Added the true Poacher's Pride page, added stats, description, killicons, and description.)
- 22:44, 9 January 2024 Watchtower (hist | edit) [1,920 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = arena_watchtower.webp |game-type = Arena |file-name = arena_watchtower |release-date = July 4, 2020 (Death & Taxes) |developer = JoshuaC |map-environment = Alpine |map-setting = Day }} '''Watchtower''' is an official Arena map, set inside a crater where a radio watchtower watches and towers over the radial arena. The point becomes available after 60 seconds. Watchtower was added to Team Fortress 2 Classic on July 4, 2020, in the Deat...")
- 00:53, 9 January 2024 Lumberyard (hist | edit) [1,967 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = arena_lumberyard.webp |game-type = Arena |file-name = arena_lumberyard |release-date = July 4, 2020 (Death & Taxes) |developer = Valve |map-environment = Alpine |map-setting = Day }} '''Lumberyard''' is an official Arena map, set in an alpine lumberyard, where battles take place around a lumber facility and its outside yard, all within mountains lumbering over yards away. The map is slightly asymmetrical, with different props around the...")
- 18:59, 8 January 2024 Ravine (hist | edit) [1,957 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = arena_ravine.webp |game-type = Arena |file-name = arena_ravine |release-date = July 4, 2020 (Death & Taxes) |developer = Valve |map-environment = Desert |map-setting = Day }} '''Ravine''' is an official Arena map, set around a tall, rickety tower, with various tin shacks populating the rocky plains, and small alcoves underneath. Despite its name, it is more of a gorge than a ravine. The point in the middle becomes available after 60 sec...")
- 04:18, 5 January 2024 Upward (hist | edit) [3,349 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = pl_upward.webp |game-type = Payload |file-name = pl_upward |release-date = December 26, 2015<br>(2.0.0 (BETA 2)) |developer = Valve |map-environment = Desert |map-setting = Day }} '''Upward''' is an official Payload map, set on a desert mountaintop with a winding track around a mining settlement in the middle of the ocean. The last point and the first point are physically close to each other, separated by spiralling walls. Mineside was...")
- 01:53, 4 January 2024 Kong King (hist | edit) [2,315 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = Koth_king.webp |game-type = King of the Hill |file-name = koth_king |release-date = July 4, 2020 (Death & Taxes) |developer = ElectroSheep |map-environment = Urban |map-setting = Night }} '''Kong King''' is an official King of the Hill map, set within an anonymous Chinese city, with a deceptively open layout dictated by numerous cramped paths around the covered Control Point. It is one of the few maps that feature an urban cityscape aes...")
- 03:09, 3 January 2024 Doomsday (hist | edit) [3,538 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = Sd_doomsday.webp |game-type = Special Delivery |file-name = sd_doomsday |release-date = July 4, 2020 (Death & Taxes) |developer = Valve |map-environment = Desert |map-setting = Day }} '''Doomsday''' is an official Special Delivery map, and is the only map of its type. It is set in a desert settlement built around a large rocket. RED and BLU fight over a neutral intelligence briefcase that must be delivered to a control point on a rocke...")
- 21:38, 1 January 2024 Hydro (hist | edit) [5,714 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = tc_hydro.webp |game-type = Territorial Control |file-name = tc_hydro |release-date = December 31, 2014 (1.0.0) |developer = Valve |map-environment = Industrial |map-setting = Day }} '''Hydro''' is an official Territorial Control map, and is the only Territorial Control map in the game. It is set between the BLU energy production facility and the RED radio communications facility, based around a hydroelectric dam somewhere in a desert ca...")
- 03:06, 30 December 2023 Double Cross (hist | edit) [2,181 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = ctf_doublecross.webp |game-type = Capture the Flag |file-name = ctf_doublecross |release-date = July 4, 2020 (Death & Taxes) |developer = Valve |map-environment = Industrial |map-setting = Night }} '''Double Cross''' is an official Capture the Flag map, set within two buildings on a land mass opposite each other, connected by two bridges. It has a nighttime setting, with the encampment flanked by mountainous terrain populated by anonymo...")
- 21:57, 21 December 2023 Pipeline (hist | edit) [401 bytes] AcidL (talk | contribs) (created nightfall, someone add the images pls)
- 19:41, 20 December 2023 Lakeside (hist | edit) [2,892 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = Koth_lakeside_final.webp |game-type = King of the Hill |four-team = no |file-name = koth_lakeside_final |developer = [https://steamcommunity.com/id/3Dnj ElectroSheep] |release-date = July 4, 2020 (Death & Taxes) |map-environment = Desert |map-setting = Day }} '''Lakeside''' is an official King of the Hill map with a large, open, and elevated point, overlooked by battlements on each team. It is set around an Egyptian temple, which happen...")
- 23:10, 15 December 2023 Nightfall (hist | edit) [406 bytes] AcidL (talk | contribs) (added nightfall, someone add the images and stages pls)
- 19:25, 15 December 2023 Payload (objective) (hist | edit) [1,031 bytes] AcidL (talk | contribs) (created the payload objective page)
- 18:56, 15 December 2023 Hightower (hist | edit) [825 bytes] AcidL (talk | contribs) (created hightower page)
- 08:02, 15 December 2023 Penguin Peak (hist | edit) [8,094 bytes] Ratboy Slim (talk | contribs) (Created page with "{{Infobox map |map-image = Ctf_Penguin_Peak.webp |game-type = Capture the Flag |file-name = ctf_Penguin_Peak |developer = [https://steamcommunity.com/id/AnotherBadPun abp]<br>[https://steamcommunity.com/id/void001 void]<br>[https://steamcommunity.com/id/barnwellewell Stuffy360]<br>[https://steamcommunity.com/id/EwoV2Po chin]<br>[https://steamcommunity.com/id/phi666 phi]<br>[https://steamcommunity.com/id/divadan Diva Dan]<br>[https://steamcommunity.com/id/erkerk erk]<br>[...")
- 01:45, 12 December 2023 2.1.3 (hist | edit) [14,076 bytes] Ratboy Slim (talk | contribs) (Created page with "'''2.1.3''' was a minor update for Team Fortress 2 Classic, released on December 12, 2023. Its largest additions include re-adjusting the game's lighting and adding SourceMod support, and its largest removal was that of the native Linux client. A new CTF map was added named Penguin Peak, which is a winter version of Pelican Peak. It also featured some weapon rebalances, general gameplay changes, map updates, and bug fixes. The patch notes were released on the...")
- 18:29, 2 December 2023 End of Linux Client support (hist | edit) [1,119 bytes] Azzy (talk | contribs) (Created page with "As announced in [https://tf2classic.com/?id=6192 a previous blog post], update 2.1.3 will mark the end of Linux client support. We will instead pivot towards supporting Proton, Valve's compatibility layer for Windows games running on Linux, and focus on fixing any bugs that manifest with it. Proton's Vulkan-based backend renderer, DXVK, should have better performance and fewer issues for Linux users. This wiki page serves as a guide on how to migrate to Proton to co...") originally created as "Deprecation of Linux Client"