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It's finally here! The moment you've all been dying for... or, will die for...

The Release of Team Fortress 2 Classic, and the brand new update to ship with it, The Death & Taxes Update! It's finally here, and NOW we can let you use all those shiny new weapons and kill each other on all the brand new maps introduced in this update, all the maps returning from the past, as well as a handful from Live TF2!

But don't forget to read the last page, we've packed so much into Day Four that we can't explain it all in this blog post alone! There's even a few more weapons in there, ported from Live TF2, just in-case your baby hands need something familiar to grasp onto while the other players are busy ripping you to bits!


Now when you're done reading, download the damn game! What are you waiting for, it's out! Quit sitting on your hands, drag that cursor of yours, and install the freakin' mod!

Click Here to read Day 4!


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Q. Where can I download TF2Classic?
A. You can find the download link on our website, https://tf2classic.com/download.php. Previous version downloads of Team Fortress 2 Classic have been removed, and the project has shifted direction. Those versions no longer reflect the goals of the project.

Q. What is TF2Classic now?
A. Team Fortress 2 Classic is a re-imagining of the 2008-2009 era of the original Team Fortress 2, of which is what we consider the "Classic Era", featuring old features that were scrapped and worked upon, or new content such as new weapons and gamemodes. Such gamemodes consist of original core TF2 gamemodes ranging from Capture the Flag to Special Delivery, our own additions such as VIP and Domination, or even the addition for two new teams in several existing modes.

Q. Why has the update taken so long?
A. Deathmatch was a huge undertaking, needing a lot of work that couldn't have been done within the years we were developing it.

Q. Where is Deathmatch?
A. Deathmatch has been split off from Team Fortress 2 Classic, and is now being developed as standalone game titled 'Team Deathmatch Classic' by Compucolor Pictures.

Q. Why was Deathmatch split from TF2Classic?
A. Deathmatch was split from Team Fortress 2 Classic for a few reasons:

  • It was too large; it felt like it's own separate game. Any gamemode that disables classes/weapons to function goes against some of the core principals of Team Fortress.
  • The code between the two entities was getting to the point where if we did one thing in X, it'd screw something up in Y.
  • The games can now be developed simultaneously (no more long waits).


Q. When was Deathmatch Split?
A. Early 2018.

Q. Does the Deathmatch mod have a Public Discord?
A. Not currently.

Q. Are there new weapons in this update?
A. Yes, both reprisals of beta weapons and new creations.

Q. Does the mod still have 4team?
A. Yes. We currently have two official 4-team maps, and all gamemodes are supported by 4-team for the community to use.

Q. Will Espionage be made for TF2Classic?
A. No, but the concepted characters will all be eventually released. As for why it won't be developed: As with Deathmatch, any gamemode that disables classes/weapons to function goes against some of the core principals of Team Fortress 2. Every gamemode we are currently working on involves all 9 classes without any restrictions.

Q. Will there be cosmetics or anything of the sort in TF2Classic's future?
A. No.

Q. Is there Lore in TF2Classic?
A. We primarily consider the original lore from 2009 to be the primary basis of our lore. Beyond that, the only lore we carry over from Live Team Fortress 2 are the Meet the Team shorts and the Class Bios from the Official TF2 Website. (Pyroland is retconned within Team Fortress 2 Classic)
As for our own lore, any official canon would be given out through Maps, Voice-lines, Shorts, Update Pages and our own blog posts.


Q. Will there be a competitive side to TF2Classic?
A. Not officially. We see Team Fortress 2 Classic as a purely casual mod. We do however have support for Highlander.

Q. Are there TFBots in TF2Classic?
A. Yes, we have TFBots which are completely reverse-engineered. They are vastly improved upon to allow for better gameplay, and are able to play on 75% of our maps and gamemodes, currently.

Q. Is there Linux and Mac support?
A. There is Linux support, as it's included with all downloads of the mod. As for Mac support, within the recent few years, 32bit has been unsupported, leaving us in a situation where it's hard to allow for support.

Q. Will there be more updates after this one?
A. Yes. They won't take as long.

Q. Will there be more gamemodes after this update?
A. Yes, we have a lot of gamemodes planned for the future.

Q. Will there be public betas in the future?
A. It's possible, but no promises.