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2.0.1 Patch Release

August 14, 2020 - druidlyclean
The 2.0.1 Patch to Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, open the TF2 Classic Launcher executable within the tf2classic folder, press the Update button, and the files will automatically be downloaded. The major changes include:


  • Updated the Nailgun:
    • Damage rampup increased to 175% (from 150%) to match Scattergun (Max damage now 20 up from 17)
    • Increased fire rate to 0.1s (from 0.115s)
    • Clip size & max ammo reduced by 20%
  • Updated the Flamethrower:
    • Made flames and airblast register more reliably
  • Updated the Dynamite Pack:
    • Recharge time slowed to 10s (from 7s)
    • Decreased throw charging time to 2s (from 4s)
    • Airblast, bullets, and melees push the main Dynamite Pack slightly further
    • Airblasting Dynamite Bomblets now extinguishes their fuse
  • Updated the Mine Layer:
    • Mines of losing team no longer detonate
  • Updated the Coilgun:
    • Fixed the Coilgun's alt-fire preventing reloading when empty
  • Updated the Hunting Revolver:
    • Fire rate slowed to 0.75s (from 0.6s)
  • Updated the Tranquilizer Gun:
    • Effect duration is now affected by distance falloff
    • Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s
    • Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and Minigun spin-up and spin-down speed
    • No longer affects mouse sensitivity
  • Updated the Umbrella:
    • Plays a sound when alt-fire is unsuccessful
  • Updated Teleporters:
    • Are now 50 metal by default, and can be reverted back to 125 with tf2c_building_gun_mettle 0
  • Updated nail/syringe projectiles:
    • Are now consistent with the server's projectile position


  • Enabled vote kicking by default
  • Enabled vote kicking players in spectator
  • Enabled rate-limiting on ClientCommand 'voicemenu' (voice command spam has been limited to 0.3s, minimum)
  • Allowed custom items_game.txts to now allow PDA items in Medieval Mode
  • Fixed voice chat being quiet (if you've changed voice_scale, revert it back to 1)
  • Fixed an oversight that allowed achievements to be earned in Randomizer
  • Fixed a crash related to Arena queue
  • Fixed a crash related to disguising
  • Fixed a crash related to winning in Payload
  • Fixed a Linux crash related to CTF
  • Fixed broken sounds on Linux builds
  • Fixed the GRN flamethrower particles
  • Fixed being able to push stickybombs only once
  • Fixed the 'Bounced Betty' achievement being unachievable
  • Fixed loading item schemas packed inside maps
  • Adjusted Demoman bots to use stickies more often
  • Adjusted Heavy bots to not eat Sandviches while ubered
  • Adjusted Sniper bots to fix a case of picking bad spots
  • Adjusted Civilian Bots to stay behind the frontline, and retreat to spawn if no cover is found
  • Adjusted Randomized loadouts from being preserved on intentional deaths
  • Increased the building placement trace, to prevent some out-of-bounds exploits
  • Updated players to say "Thanks" when extinguished from afterburn
  • Updated dropped ammo (i.e. dropped weapons) to glow
  • Updated map icons for simplified server browser
  • Updated the changelevel vote issue to respect the map cycle
  • Updated the options menu to lower sensitivity as much as legacy options can
  • Updated the list of medal recipients
  • Updated the voting icons
  • Updated navigation files for Mineside and Badwater
  • Updated the localization files


  • Updated vip_badwater:
    • Time has passed within Badwater, and it is now brighter outside
  • Updated vip_harbor:
    • Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B
    • Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU
    • Changed some models
  • Updated vip_mineside:
    • Added a new second route to the escape zone
    • Made some areas brighter
    • Added a small ammo kit to upper balcony at mid
    • Added more cover for upper balcony at mid
    • Adjusted respawn time for RED to be longer when escape gates are open
    • Other various changes
  • Updated vip_trainyard:
    • Updated the respawn time to be 2 seconds for BLU
    • Shortened the round timer to 4 minutes and 30 seconds (from 6 minutes)
    • Changed some models


Here's a small tutorial on how to use our launcher + updater program for usage in updating the mod for yourself, and for server owners:

  1. Open the 'tf2classic' folder, in your Sourcemods folder.
  2. Find and open the 'TF2ClassicLauncher' executable.
  3. In the "Launch game" tab, there's a button labeled "Update". Click this button to update the game. If it is faded out, you're up to date.
  4. After everything has installed, press the "Launch" button, or locate the game in your Steam Library.

If you need any further help, please reach out on our public Discord, and we can try to help.