2.0.1 Patch Release
August 14, 2020 - druidlyclean
Tags:
patch
The 2.0.1 Patch for Team Fortress 2 Classic has been released. The major changes include:
Weapon Changes:
- Updated the Nailgun:
- Damage rampup increased to 175% (from 150%) to match Scattergun (Max damage now 20 up from 17)
- Increased fire rate to 0.1s (from 0.115s)
- Clip size & max ammo reduced by 20%
- Updated the Flamethrower:
- Made flames and airblast register more reliably
- Updated the Dynamite Pack:
- Recharge time slowed to 10s (from 7s)
- Decreased throw charging time to 2s (from 4s)
- Airblast, bullets, and melees push the main Dynamite Pack slightly further
- Airblasting Dynamite Bomblets now extinguishes their fuse
- Updated the Mine Layer:
- Mines of losing team no longer detonate
- Updated the Coilgun:
- Fixed the Coilgun's alt-fire preventing reloading when empty
- Updated the Hunting Revolver:
- Fire rate slowed to 0.75s (from 0.6s)
- Updated the Tranquilizer Gun:
- Effect duration is now affected by distance falloff
- Effect reworked: Colorblinds victim, and slows their movements by 33% for up to 5s
- Slowing affects: Move speed, reload speed, weapon switch speed, melee attack speed, and Minigun spin-up and spin-down speed
- No longer affects mouse sensitivity
- Updated the Umbrella:
- Plays a sound when alt-fire is unsuccessful
- Updated Teleporters:
- Are now 50 metal by default, and can be reverted back to 125 with tf2c_building_gun_mettle 0
- Updated nail/syringe projectiles:
- Are now consistent with the server's projectile position
Map Changes:
- Updated vip_badwater:
- Time has passed within Badwater, and it is now brighter outside
- Updated vip_harbor:
- Fixed a bug where RED's respawn time was shorter than BLU's respawn time, after capturing B
- Updated the respawn time after B's capture to be 10 seconds for RED, and 2 seconds for BLU
- Changed some models
- Updated vip_mineside:
- Added a new second route to the escape zone
- Made some areas brighter
- Added a small ammo kit to upper balcony at mid
- Added more cover for upper balcony at mid
- Adjusted respawn time for RED to be longer when escape gates are open
- Other various changes
- Updated vip_trainyard:
- Updated the respawn time to be 2 seconds for BLU
- Shortened the round timer to 4 minutes and 30 seconds (from 6 minutes)
- Changed some models
General Changes:
- Enabled vote kicking by default
- Enabled vote kicking players in spectator
- Enabled rate-limiting on ClientCommand 'voicemenu' (voice command spam has been limited to 0.3s, minimum)
- Allowed custom items_game.txts to now allow PDA items in Medieval Mode
- Fixed voice chat being quiet (if you've changed voice_scale, revert it back to 1)
- Fixed an oversight that allowed achievements to be earned in Randomizer
- Fixed a crash related to Arena queue
- Fixed a crash related to disguising
- Fixed a crash related to winning in Payload
- Fixed a Linux crash related to CTF
- Fixed broken sounds on Linux builds
- Fixed the GRN flamethrower particles
- Fixed being able to push stickybombs only once
- Fixed the 'Bounced Betty' achievement being unachievable
- Fixed loading item schemas packed inside maps
- Adjusted Demoman bots to use stickies more often
- Adjusted Heavy bots to not eat Sandviches while ubered
- Adjusted Sniper bots to fix a case of picking bad spots
- Adjusted Civilian Bots to stay behind the frontline, and retreat to spawn if no cover is found
- Adjusted Randomized loadouts from being preserved on intentional deaths
- Increased the building placement trace, to prevent some out-of-bounds exploits
- Updated players to say "Thanks" when extinguished from afterburn
- Updated dropped ammo (i.e. dropped weapons) to glow
- Updated map icons for simplified server browser
- Updated the changelevel vote issue to respect the map cycle
- Updated the options menu to lower sensitivity as much as legacy options can
- Updated the list of medal recipients
- Updated the voting icons
- Updated navigation files for Mineside and Badwater
- Updated the localization files