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"Happy Anniversary... to Us!" 2.0.3 Patch Release

July 4, 2021 - TF2C Team
Happy Birthday, Team Fortress 2 Classic! We sure hope you weren't celebrating the anniversary of anything else today, because the official release of TF2Classic, along with The Death & Taxes Update, dropped exactly one year ago! It’s been a long year for all of us, and while we’re still hard at work on future content, we appreciate that so many of you have stuck around since release, and that so many more have trickled in this past year.

As a show of appreciation, we’ve gone back on the only unpopular update we’ve ever released: changing the VIP variant of Badwater from night to day! That’s right, Badwater is night time once again! Originally, we brought back daytime to address visibility issues; some parts of the map, especially outdoors and under cliffs and balconies, were too dark and muddy without a strong source of natural light, and players’ team colors could get lost in the shadows. But with help from Savva (one of our community contributors), we’ve lit Badwater up enough to make players stand out, without ruining what made it look special. Below are example comparisons of each version, in order of when they were changed.

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We know this isn’t much on its own, and we can tell you’re eager for more content. With our next update, you’ll be seeing some proper new weapons and overdue quality-of-life features. Here’s an album of sly teaser pictures, as if to say, “We promise we're working on stuff, please don't leave!”

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And don’t worry, we’re still working on maps. Do you love Four-Team, but find you’ve grown numb to Hydro and Flask? Then we’ve got bad news: between its freezing temperatures and its broken, mercenary-sized air duct system, this Antarctic map will probably leave you numb to the core!

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Let’s be clear, again, the only content being added with this anniversary update is Night-Time Badwater. Everything else shown today is just a little taste of our mod's future. Happy Birthday!

As far as future game-modes go, we’re working on things internally, but we aren’t ready to release any future plans or a road map yet. (This means “don’t ask the developers about it when you see them in-game!”) Just know that we haven’t started work on the “Overpowered” game-mode yet. First, we want to drop a big update with content that’ll last; we don’t want to start working on Overpowered until we know that we can dedicate ourselves to it long-term, and that the community can be left alone for a while with the content they’ve got. With that in mind, stay tuned.

Here’s to many more years, and many more updates, for Team Fortress 2 Classic. Thanks for being a part of this, and we hope you continue to be a part of our community while we work on future updates!