2.1.4 Patch Release
April 13, 2024 - azzy
Tags:
patch
The 2.1.4 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:
Important Changes:
- We have once again enabled the Medi Gun sound collage feature introduced with version 2.1.0, and all related crashes have been addressed.
- Fixed a longstanding exploit that allowed any player to change a server's map to a random one (Sappho)
- Implemented a few sanity checks during startup to ensure the game was properly installed; to disable this behavior, use the -nodircheck launch option
Weapon Changes:
- Updated the Nail Gun:
- Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
- Updated first person model to animate the ammo belt (Raptor Dan)
- Updated the Mine Layer:
- Reload animation is now slightly lowered to improve visibility (Raptor Dan)
- Updated the Anti-Aircraft Cannon:
- Updated the model and textures (SamDum)
- Updated the Sandvich:
- Heavy now carries a lunchbox with him when equipped (SamDum)
- Fixed crit particles not showing on the throwable
- Throwable no longer detonates friendly Mine Layer mines
- Updated Chekhov's Punch:
- Sounds for gaining or losing crits are now audible to all players
- Crit glows are now only visible on the weapon's own model if crits are full
- Updated Jump Pads:
- Jump Pads are now fully client predicted and consistent on any ping (Wonderland_War)
- Can now be built in Medieval Mode
- Updated the Fishwhacker:
- Updated first person animations (Ventrici)
- Ragdolls now take extra knockback from Fishwhacker kills
- Updated L'Escampette:
- Reduced cloak penalty when damaged while cloaked to -10% (from -15%)
- Reduced cloak capacity penalty to -40% (from -50%)
Map Changes:
- Updated koth_frigid (Wheat):
- Added a new dropdown route that leads from the rooftop to the side flank
- Added reflections to various surfaces that didn't have them before
- Added parallax corrected cubemaps to most of the map
- Increased detail on several brush-based decorations
- Vents now drop down into the hallway below instead of leading to mid
- Updated pl_jinn (14bit, abp):
- Reworked the track's path and surrounding geometry near the final point
- Reduced the number of crouch-jumps required to navigate final
- Reduced Red's spawn time at final to 9 seconds (down from 10)
- Added dynamic team-colored lights to the Payload checkpoints (as seen on Lakeside)
- Added parallax-corrected cubemaps
- Fixed the finale kill trigger not disabling properly
- Miscellaneous ammo and health pack adjustments
- Miscellaneous lighting and visual fixes
- Miscellaneous clipping adjustments
- Reduced map file size
- Updated cp_powerhouse (newgreenshoot):
- Sun angle has been rotated to match the skybox
- Team-colored lights have been added to the control points, reflecting the point's owner
- Cubemaps across the map are now parallax-corrected
- The river now uses a new, custom water material, using our new shader
- Volumetrics have been added to a few windows across the map
- Skylight is now emulated more accurately using light_directional
- Reflectivity has been increased, making many interiors slightly brighter and more colorful
- Many props using the wrong team skin have been adjusted
- The lightmap scale across the map has been adjusted, making it less detailed in distant/inaccessible areas and far more detailed in gameplay spaces
- Most lights have been reconfigured to add greater contrast and visual interest to areas
- The turbines are now static props, rather than dynamic props. This makes them more realistically lit, but they're currently lacking their internal animation. We'll improve this in the future
- Many stairs are now blockbulleted for better explosion handling
- Disabled collision on hanging lamps across the map
- The tonemap has been adjusted to make sunlit concrete materials no longer blinding
- Imprisoned cow
- Reduced map file size
- Updated vip_badwater (newgreenshoot):
- Fixed broken-looking shadows on players and dynamic props
- Tweaked lighting around the map to rely more on environmental/bounce lighting instead of artificial lights
- Updated dom_hydro (newgreenshoot):
- Updated water material to be more similar to tc_hydro
- Brightened up many areas around the map to aid in player visibility
- Synchronized the parallax_obb brushes with tc_hydro, for nicer vent reflections
- Updated ctf_2fort (newgreenshoot):
- Slightly adjusted lighting around the map, and fixed some previous lighting errors
- Updated the basement floors for each team to be properly reflective (after the cubemaps on them were previously broken)
- Added parallax correction for spawnroom floors across the map
- Updated pl_frontier_final (newgreenshoot):
- Fixed various displacement seams
- Adjusted some displacements outside of BLU's first spawn to look more natural
- Some boulders are no longer hovering above the ground
- Many, many lighting fixes
- The runoff puddle outside of BLU's spawn now uses the same modern water material as tc_hydro
- Restored cubemaps, and added parallax correction for the floors in RED's final spawn
- Updated pl_upward from f10 to f12 (refresh.tf/Hamn):
- Added back occluders from stock Upward
- Added more hints, areaportals and occluders for optimization
- Redone skybox brushes for optimization
- Changed the doors in dropdown to never be opened after closing
- Changed the doors in dropdown from silent to making a sound when closing
- Fixed detail brushes flickering on 1st point
- Fixed some lighting issues
- Fixed some props and brushes being solid
- Fixed water brushes in skybox with various cubemaps
- Fixed unoptimized visleaves next to the hill
- Fixed floating barrel near 2nd
- Improved clip alignment under balcony on 3rd
- Added blockbullets in front of window and dropdown-elbow
- Added resupply sign on last RED last spawn
- Reduced t-junctions and edict usage
- Updated dom_oilcanyon (Waugh101):
- Detail has been increased on and around cliff faces across the map
- Detail has been increased in the skybox terrain and foliage
- Various skybox details have been tweaked to appear slightly more true-to-life
- Capture Point C's building has been modified to appear more visually interesting
- Multiple BLU buildings have been changed to better fit BLU's design language
- Various structures have been subtly tweaked to increase consistency between them
- Minor optimization improvements
Mapping Changes:
- tf2c_ctf_4team_no_repeats 1 is now enabled by default (Trotim)
- Each team can only capture each enemy team's flag only once. Neutral flags are unaffected.
- Included additional developer textures
- Civilian's limousine model is now usable as prop_static
- Added several missing game_text inputs
- SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2
- Add class limit option to info_player_teamspawn (Trotim)
- Uses Spawnflags to see which classes are allowed to spawn if the restrict_classes keyvalue is set to 1
- Implemented force_respawntime_override and force_respawntime_override_timer for health and ammo pickups
Miscellaneous Changes:
- Reset stats button on the stats page now has a confirmation dialog
- Implemented support for custom keybindings for Engineer's PDAs
- Implemented LanguagePreference material proxy, for localized materials
- Implemented tf2c_force_thirdperson for server owners
- Implemented mp_bots_must_join_team, mp_humans_must_join_team
- Implemented tf2c_arena_always_start_round
- Implemented bot_mirror
- The minimum for fov_desired is now 20, if sv_cheats is enabled
- Lowered support points rewarded to UberCharged Medics for blocking Sentry damage (Trotim)
- Passing no arguments to bot_teleport now iterates upon the player list instead of picking a random bot every time
- Fixed a bug where normal muzzle flash appeared under beta muzzle flash (NitoAndTheFunkyBunch)
- Fixed VIP being able to avoid respawn by staying in class selection menu
- Fixed cl_load_custom_item_schema loading the wrong path on server
- Fixed a crash regarding the boioing suicide command
- Fixed a crash caused by healing someone while dead
- Fixed a crash in loadout screen if the class model's flex controller is missing
- Fixed a crash with bots being unable to find a fallback area for spawn
- Fixed hidden attributes counting towards the attribute limit in the item tooltip
- Fixed Flame Thrower airblast overriding custom visual effects
- Updated the appearance of tf_grenade_show_radius and tf_rocket_show_radius spheres (Azzy)
- Grenades using the set_detonate_mode 2 attribute now use the correct explosion particle
- Removed tf_bot_reevaluate_class_in_spawnroom
- Exposed several hidden console variables and commands
- Added a few item attributes
- Updated localization files
- Added Polish translation (zbik)
- Updated medals