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Latest News

Fight or Flight: Day 1

April 26, 2023 - bobatealee
Tags:
announcement
flight_d1.jpg

Seatbelts on! Tray tables in their upright positions! "No Smoking" lights completely ignored! The Fight or Flight Update is getting off the ground shortly. Take a look at DAY ONE, and see the result of three years' brainstorming on how to make air travel -- the safest, most expensive form of transit -- as cheap and dangerous as possible.

The Fight or Flight Update releases April 28th. Want posters, logos, and more? Check out the newly updated artwork page!

Click here to view Day 1!

Refining Our Four-Team Architecture

March 11, 2023 - Waugh101
Tags:
development
Heyo,

As more Four-Team maps have been worked on, both internally and externally, we thought it important to really nail down each team’s style of architecture. As you might imagine, though, the over-a-decade of assets and precedent designed specifically around the existence of only two teams made this a challenging feat. Some of the earlier ideas for the YLW and GRN teams’ architecture revolved around more specific, real-world styles like Brutalism and Googie and, while these did make for recognizable looks, they also didn’t quite fit with TF2’s existing approach.


Our previous, less grounded concepts​

Even among the earliest maps, the actual styles of RED and BLU bases vary a good deal. Comparing 2Fort and Well’s RED bases provides a good example of that. This is because the original two teams’ looks focus more on big-picture ideas, colors, and shape language over an exact, formulaic approach based on their parent company’s name. The bases also have to fit in the specific context of mid-century, industrial America, and a monolithic, sci-fi radio building isn’t quite what you’d expect to see driving down a country highway.

A concept of a YLW base, halfway through our designs​

So, when deciding on our refined YLW and GRN styles, we looked for any gaps that weren’t already filled by RED and BLU’s shapes and materials that could still be applied to the same types of industrial settings. We also didn’t want to completely disregard our existing ideas and risk confusing the community. We eventually settled on GRN featuring rounded forms and the cleanest and most modern materials of the bunch, like glass, cast-concrete, and metal framing. That said, we had to make sure they didn’t encroach on Spytech theming. YLW was the trickiest to nail down, but we’ve decided on them using more trapezoidal forms, with grittier, older materials like rusted metal, concrete blocks, and brick.

4team_green.jpg

4team_yellow.jpg
Some images of our yet-to-be-released, Flask-based style guide​

These refined styles aren’t perfect; there’s an amount of overlap with existing RED and BLU bases that was near-impossible to avoid, but we’re pretty happy with where they’re at for creating a believable and iconic world. Having these more defined but broad guidelines for our Four-Team bases opens up a large range of possibilities for themes and aesthetics, which we’re excited to explore in our future maps.

Our finalized shape language chart​

A Post About a Poster

February 23, 2023 - Waugh101
Tags:
development
fun

We've recently heard tell that some rogue team members are going around and teasing one of our upcoming weapons. In our defense, we never could have expected they'd place sprays right in front of your faces like that! It's obvious. Too obvious. Being honest with you, we kind of forgot those were enabled. Well, know what's more obvious, and therefore more unexpected? One-upping them and teasing the whole thing right here on the blog.

Meet the Twin Barrel! She'll be meeting you this spring, as part of a fully-fledged update, complete with maps and guns and rebalances aplenty. And we told her you hadn't gone out with a new weapon in three years, so she's real excited to break you in.

But wait, because I just now thought of something even more obvious: stealing their spray and hosting it here, for anyone to download and use! Take that, unpaid volunteers. We expect better from you.
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