The Double Down Update: Day 1
January 21, 2025 - hunterbunney
Tags:
announcement
Business is a minefield. Not that Orson Jenkins would know (although you could have your legs blown off by anti-tank ordnance and still be a good deal taller than he is). He's spent years dodging bullets, juking knives poised over his back, and hiding in the back of his limousine crying, but while his person has been endangered, his company has never been under threat. Until today — by dint of another roly-poly moneyman, vying for the coal king's throne.
You've heard the rumors, watched the animated short, and used the short as fodder for new rumors, and they're probably all true, because The Double Down Update is coming, and Day 1 is coming even sooner: now!
The Double Down Update releases January 24th. Check out the artwork page every day for full-scale posters and logos.
And click here to view Day 1!
Auld Acquaintance
December 31, 2024 - sniffy194
Tags:
announcement
fun
Since this project started, countless fads have come and gone, governments have fallen, music tastes have cycled, the width of jeans has waxed and waned, ever more satellites have been turned into indesinent space debris. Against our most vehement naysayers and the apex predators of the video game industry threatening our marketshare, we’ve outlived all of them. Contemporaries from 2014 have withered into dust against our might – our playercount standing strong against SimCity BuildIt and Pro Evolution Soccer 2015. The numbers are clearly in our favor.
In the spirit of the pending New Year, of Hogmanay, of the Feast of Saint Sylvester, of the twelve grapes of luck, of resolutions and promises we’ll pretend to keep, we figure it’s a good time to reflect on the history of the project and what lies ahead. We’re really proud of how far this project’s come, few mods manage to last a decade. Children born in the earliest days of Team Fortress 2 Classic’s development have already performed their first spawncamps on Harbor, with many more on the way. Our next major update is inches away, with a last-minute swell of new hires helping get it over the finish line; for them, we’re eternally grateful.
What is it that ignites the heart of man? Why do the wants in their heart draw them to our mod, against the fiercest competition and our glacial update pace? What gives us the same persistence and indestructibility of the aforementioned space debris? I look into the eyes of our community as if I’m staring down a fearless and starving beast, yet I see the reflection of me and my Eminoma co-conspirators, realizing that we’re all a part of the same community, we’re all still fans. The line is blurrier than you’d think.
As such, we’ve asked all of our developers – past, present, and future – if they could share some words about the project, anything they’d like. We’re still waiting on the responses from our future developers.
In the spirit of the pending New Year, of Hogmanay, of the Feast of Saint Sylvester, of the twelve grapes of luck, of resolutions and promises we’ll pretend to keep, we figure it’s a good time to reflect on the history of the project and what lies ahead. We’re really proud of how far this project’s come, few mods manage to last a decade. Children born in the earliest days of Team Fortress 2 Classic’s development have already performed their first spawncamps on Harbor, with many more on the way. Our next major update is inches away, with a last-minute swell of new hires helping get it over the finish line; for them, we’re eternally grateful.
What is it that ignites the heart of man? Why do the wants in their heart draw them to our mod, against the fiercest competition and our glacial update pace? What gives us the same persistence and indestructibility of the aforementioned space debris? I look into the eyes of our community as if I’m staring down a fearless and starving beast, yet I see the reflection of me and my Eminoma co-conspirators, realizing that we’re all a part of the same community, we’re all still fans. The line is blurrier than you’d think.
As such, we’ve asked all of our developers – past, present, and future – if they could share some words about the project, anything they’d like. We’re still waiting on the responses from our future developers.
A Cup of Cheer
December 24, 2024 - Waugh101
Tags:
fun
We hope the seasonal hats and gift wrapping have been adding some holiday cheer to your usual manslaughter. Once again, the holidays are a good time to reflect, and we’re happy with all that’s happened over another year of TF2 Classic.
For us, the big things were this year’s two patches, with weapon changes, map updates, and visual refinement. But we’re also really happy with how the community has continued to develop, from hosting competitive matches to creating a formalized mapping scene. Even just posting a clip completion or particularly glorious killcam adds to the environment we try to foster, and they've been fun to see. We’ve also been glad to be able to showcase some of your folks’ great work in our Community Roundup posts. Thanks for making the game what it is! A multiplayer game isn’t much without its community.
It’s been a busy year behind the scenes, too, and we’re excited for you all to see what we’ve been up to. TF2C’s 10 year anniversary is also coming up, and we have plans to celebrate it, as well. In the meantime, on behalf of the team, happy holidays!