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Community Roundup: May 2024

May 21, 2024 - hunterbunney
Hi, blog readers! We admire your loyalty to these legacy-style online newsletters, instead of getting your TF2C news from Twitter posts, or 11-minute recap videos, or AI-written summaries of 11-minute recap videos. In fact, we've got just the thing for old souls like you.

Renaissance Revival 2​

Renaissance Revival 2 is the sequel to a legendary TF2C weapons pack dating back to 2020, just months after our official release. At the helm of both is Yakibomb, a tireless institution of our modding community; medieval mode's #1 fan and #1 critic. I have it on good authority that they wept when we announced Krepost. The massive credits list for this mod includes other familiar faces, though — SilentFox3, Reagy, Wendy, and more — and an uncountable glut of people whose live TF2 workshop items were lifted with permission. (Seriously; if you didn't contribute to this mod, then you've spoken to, played with, or used to online-date someone who did.)

Click the image or download here!

Yakibomb might stop putting together world-class mod teams if we send like 500 people to ask them a bunch of dumbass questions, though, so I'll knock out a basic outline of what to expect from Renaissance Revival 2:

  • These aren't just weapon reskins. These are (over 70?!) new weapons that are treated as unique equippables in your Loadout menu. An incredible amount of work has gone into making them distinct from each other and distinct from weapons in live TF2, in terms of balance and behavior. There are parameters in here I've never seen before.
  • This mod won't work on regular public servers, like our VaultF4 Standard group. To use these custom weapons, you'll either need to join (or host!) a community server that's been specially set up to support it, or start an offline match against bots.
  • If installed correctly, you'll be able to join normal servers without any issues — the server's list of valid items takes priority over yours, so you won't be able to use your Renaissance Revival weapons, but you won't crash or be banned or anything.
  • Installation instructions are in the README that comes with your GameBanana download.

We love what's been done here and we're apt to look closely at RR2's contents for any future (as in, post-2.2) changes we make to Medieval Mode. If anything in this pack strikes you as pure genius, we read the suggestions channel in the Discord as often as we can, and give real consideration to what we see. Maybe this will help guide your thinking?

Speaking of future changes, we hope to come bearing more "from the top down" news soon — mark my words, this will be a good summer to be a TF2 Classic fan. Thanks for sticking around!

Continued Refinement

April 23, 2024 - Waugh101
We look for opportunities to continue improving upon our existing content alongside developing new additions to the game. Retroactively updating features helps keep the project feeling consistent and equally polished, something we consider to be one of its strengths. Sometimes we introduce a new visual technique, for instance, and it helps things stay on a level playing field, regardless of when they were first added. It also comes with the added benefit of keeping things a little fresh. Seeing a familiar environment with some touch-ups can be fun.

With that said, we do put a good amount of thought into considering what things should be changed or tweaked and to what extent. One of the driving goals of the project is to capture that old-school TF2 feeling, so ideally changes should enhance it rather than distract. Of course changes, especially visual ones, can be inherently rather subjective. One way to think about these, then, is that they can feel like how someone remembers the game looking, if not representing how it actually did. We also already have a fair amount of content, so it can take some time to implement these tweaks across the board and to fully see them to completion.

Here’s some before-and-afters for a couple of the maps that received updated visuals in 2.1.4:


Oil Canyon



This mindset also means that even after something gets updated it's still open for additional refinement and changes, so feedback’s always appreciated. There’s a lot of tweaks across these maps and the others that received updates in 2.1.4; be on the lookout next time you’re fighting on one of them!

Community Roundup: April 2024

April 20, 2024 - hunterbunney
Sorry — we were so busy releasing a mid-size update with sweeping map changes, readability and accessibility improvements, and long-awaited weapon rebalances, that we forgot to do April's community roundup until just now. Don't worry: everyone who wasted their time on the update has been fired forever, so this won't happen again.

"TF2 Classic - A Community Compilation"​

Valued community presence and old-head B. Comet has cooked up yet another YouTube clip show! We enjoy featuring these — they're probably the most "accessible" way to get TF2 Classic in front of a wider audience, and TF2C regulars (like you!) often see themselves in the background of clips, making it a community-wide home movie of sorts. We tend to look for a new gimmick every time, though (otherwise videos are all we'd feature), so the Community Compilation falls into the niche of "play of the week"-style player spotlights, like NISLT used to do for live TF2 way back when.

Like last month's video feature, there's a "human zoo" quality to this compilation too. More than ever, since the clips in the compilation are player recordings; there are some custom HUDs in this video so tacky that they literally make my stomach hurt. I saw someone playing at 65 FOV and nearly wet myself. It's all very cinéma vérité and is exactly the kind of "putting freaks on blast" playerbase journalism we appreciate.

Give it (and B. Comet's other compilations) a watch, and enjoy the TF2 Classic 2.1.4 Patch!

(And I know it's a housekeeping patch, but this is a good opportunity to get your friends into the game by saying "a new update just came out!" and slinking your way out of any clarifying questions they might have.)
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