🡅
🡇

Latest News

Community Roundups!

June 4, 2023 - bobatealee
Tags:
community
fun

Okay, forget about everything I said in that previous post because I just found out about something that screams "one-stop shop for all things TF2 Classic" more than concept art and download pages.

…Drumroll please…

Featuring community content on the blog. That's right—send in your videos, fanart, maps, mods, or anything else to our email. You could have the chance to be featured in one of our community roundup posts, exclusively here on the TF2 Classic website! There's only so much content we can squeeze into a showcase, so put your best foot forward! Hell, I'll be blunt: make us look good.

So what are you waiting for? Email us!

Site updates, now live!

June 4, 2023 - bobatealee
Tags:
fun
Those of you who haven't been minced up by electric fans, vaporized in flak cannon misfires, or addled with traumatic brain injuries might have noticed a few changes here on the TF2 Classic website. Make no mistake—I've been chipping away at a whole bunch of different parts of it for the last few months. One of my two goals has always been to make the site as polished and accessible as it can be, down to the most meticulous details like making patch notes easier to read or adding keyboard navigation support.

We'll be talking about something slightly less boring today, and that's the other of the two goals: turning the website into a one-stop shop for all things TF2 Classic. It's something I've been working towards for a long time, and boy, are we just getting started! Let's take a look at just some of the stuff recently added.

site_serverlist.jpg

Our first item on the docket is the handy server list, which got a much needed upgrade. You can now view a server's current map, right from the site! Watch Arena servers empty out in real time!

site_downloadpage.jpg

Now for some more helpful news: you can now link to specific sections on most pages, and the download page has been simplified. It's never been easier to set a mysterious executable loose onto the most expensive thing you own.

site_conceptart.jpg

You (kinda) asked, and we (kinda) delivered! Fight or Flight concept art, now up exclusively on the artwork page! Go ahead take a l-

Hold on, I'm getting a call.

(…Yeah…really?…Okay, I'll tell 'em…)

2.1.1 Patch Release

May 28, 2023 - bobatealee
Tags:
patch
The 2.1.1 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:

Weapon Changes:​

  • Updated the Brick:
    • Reduced delay between clicking and throwing by 40%
    • Projectile model now spawns immediately after being thrown
  • Updated the Anti-Aircraft Cannon:
    • Reduced blast radius from 110HU to 90HU wide
    • Reduced damage from 60 to 55
    • Overhauled sounds (Omniary)
  • Updated Chekhov’s Punch:
    • Overhauled sounds (Stachekip)
  • Updated the Ăśberspritze:
    • Removed -20% fire rate penalty

Map Changes:​

  • Updated arena_floodgate (savva):
    • Minor artpass improvements
    • Fixed certain lighting issues
    • Slight clipping adjustments
  • Updated ctf_2fort (Sniffy194):
    • Added missing cubemaps
    • Reduced scale of ambient occlusion
    • Blockbulleted many surfaces for more consistent splash from explosions
    • Fixed crate that could hide stickybombs
    • Improved lighting fidelity in a few areas
  • Updated pl_upward (Sniffy194):
    • Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point

General Changes:​

  • Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho)
  • Crit boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits)
  • Fixed add_onhit_addcond_self_weapon and mod_never_draw_tracer_effect attributes
  • Fixed explosive_bullets attribute not respecting mult_explosion_radius value
  • Added add_custom_viewpunch_onhit attribute
  • The item schema is now automatically reloaded upon disconnecting from a server
  • Fixed global disguise class portraits on the HUD displaying blue team’s ones instead when cloaked
  • Fixed missing particle when landing from a jump pad as a global disguise spy
  • Fixed custom global sound scripts not being read by the client when downloaded from a server
  • Fixed a crash regarding flipped viewmodels
  • Updated medals
Page 6 of 13