July 4, 2020 - druidlyclean
It's finally here! The moment you've all been dying for... or, will die for...
The release of Team Fortress 2 Classic, and the brand new update to ship with it, The Death & Taxes Update! It's finally here, and NOW we can let you use all those shiny new weapons and kill each other on all the brand new maps introduced in this update, all the maps returning from the past, as well as a handful from live TF2!
But don't forget to read the last page, as we've packed so much into day four that we can't explain it all in this blog post alone! There's even a few more weapons in there, ported from live TF2—just in case your baby hands need something familiar to grasp onto while other players are busy ripping you to bits!
Now when you're done reading, download the damn game! What are you waiting for!? It's out! Quit sitting on your hands, drag that cursor of yours, and install the freakin' mod!
Click here to read Day 4!
Q. Where can I download TF2 Classic?
A. You can find the download link on our website, at https://tf2classic.com/download. Previous version downloads of Team Fortress 2 Classic have been removed, as the project has shifted direction. Those versions no longer reflect the goals of the project.
Q. What is TF2 Classic now?
A. Team Fortress 2 Classic is a free mod that re-imagines the 2008/2009 era of the original Team Fortress 2, which we consider to be the "classic era". It contains features ranging from old scrapped mechanics to entirely new content, such as new weapons and gamemodes like VIP, Domination, and Four-Team.
Q. Why has the update taken so long?
A. Deathmatch was a huge undertaking, and needed a lot of work that couldn't have been done within the years we were developing it.
Q. Where is Deathmatch?
A. Deathmatch has been split off from Team Fortress 2 Classic, and is now being developed as standalone game titled Team Deathmatch Classic by Compucolor Pictures.
Q. Why was Deathmatch split from TF2 Classic?
A. Deathmatch was split from Team Fortress 2 Classic for a few reasons:
- It was too large, and felt like its own separate game. Any gamemode that disables classes/weapons to function goes against some of the core principals of Team Fortress 2.
- The code between the two entities was getting to the point where if we did one thing in X, it'd screw something up in Y.
- The games can now be developed simultaneously (no more long waits).
Q. When was Deathmatch split?
A. Early 2018.
Q. Are there new weapons in this update?
A. Yes, both re-imaginings of beta weapons and entirely new creations.
Q. Does the mod still have Four-Team?
A.Yes! We currently have two official Four-Team maps, and nearly all gamemodes have Four-Team for the community to use.
Q. Will Espionage be made for TF2 Classic?
A. No, but the concepted characters may be eventually released. As for why it won't be developed: like with Deathmatch, any gamemode that disables classes/weapons to function goes against some of the core principals of Team Fortress 2. Every gamemode we are currently working on involves all 9 classes without any restrictions.
Q. Will there be cosmetics or anything of the sort in TF2 Classic's future?
Q. Is there lore in TF2 Classic?
A. We consider the original lore of Team Fortress 2 from before 2009 to be the primary basis of our lore. Beyond that, the only other lore we carry over from live TF2 is from lore the class bios from the official TF2 website and most Meet the Team shorts. Pyroland is retconned and does not exist within Team Fortress 2 Classic. As for our own lore, any official canon would be given out through any maps, voicelines, shorts, update pages, and our own blog posts.
Q. Will there be a competitive side to TF2 Classic?
A. Not officially. We see Team Fortress 2 Classic as a purely casual mod. We do however have support for Highlander.
Q. Are there TFBots in TF2 Classic?
A.Yes, we have TFBots which are completely reverse-engineered. They are vastly improved upon to allow for better gameplay, and are currently able to play on 75% of our maps and gamemodes.
Q. Is there Linux and Mac support?
A. Currently, only Windows and Linux are supported for TF2 Classic. Mac is not officially supported, due to 32-bit applications becoming obsolete in recent years.
Q. Will there be more updates after this one?
A. Yes. They won't take as long.
Q. Will there be more gamemodes after this update?
A. Yes, we have more gamemodes planned for the future.
Q. Will there be public betas in the future?
A. It's possible, but no promises.
July 3, 2020 - druidlyclean
Another brand new gamemode just made its way into this update, like an outlaw ready to stir up trouble in an old-time saloon.
Luckily for you, this gamemode doesn't involve saloons or outlaws—it's Domination! A new mode, where the score is your primary objective, and you'll need to hold down as many Control Points as you can if you want to try to win against the other team(s)!
Yes, you read that right, TEAM(S)! Previously introduced in 1.9, Four-Team is back, and it's quadruple the action, quadruple the carnage, and quadruple the... you get the point.
Now stop looking at us, and go look at Day 3 of our update page! We're almost there folks, just one more day!
Click here to read Day 3!
July 2, 2020 - druidlyclean
What a fine day to be announcing our new guns... Hey, let go! You'll get your grubby hands on them when they're good and ready! Sheesh, you people are shaky—bring up the word gun and everyone's ready to blow each others' brains out. Luckily for you, that's exactly how we want you all.
Yes, you heard us right, GUNS! When's the last time you've seen one of those? They tell us you've been waiting years for some new weapons, and by your addict-like shaking, we probably shouldn't be surprised. Yes sir, we don't have but one... we don't even have five combined together in this single day... we have NINE new weapons in total!
Now, a majority of these weapons are re-balanced from our previously public build, but to you all, they should feel like brand new weapons! And that's not to gloss over the NEW new weapons, of which you can have a gander at... right now!
Click here to read Day 2!