2.2.3 Patch Release
June 2, 2025 - bobatealee
Tags:
patch
The 2.2.3 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:
Weapon Changes:
- Updated the Admiralty Anchor:
- First person animation state no longer waits to go idle in order to update when airborne or landing
- Players now properly sink and are slowed down in water while active
- Updated sound effects for drawing, swinging and crit swinging
- Updated the Cyclops:
- Now gives 1 Bonus Point if 3 or more enemy stickies are destroyed at once
- Updated the Mine Layer:
- Reduced maximum active mine count to 3 (from 6)
- Updated the Anti-Aircraft Cannon:
- Updated firing and rev sounds
- Added unique explosion sounds
- Updated the Rejuvenator:
- Updated first person animations
- Fixed Uber Generator gibs not using the correct team skin
- Updated the Shock Therapy:
- Heal sounds and particles are no longer predicted by the client. This should fix cases where they would emit without a successful heal
Map Changes
- Updated VIPR Drizzle:
- Time gained on capping mid increased to 60 seconds (up from 45)
- Fixed an out-of-bounds teleporter exploit
- Fixed an in-bounds teleporter exploit
- Fixed the one-way door grates being visible through geometry when open
- Updated VIPR 2Bridge:
- Time gained on capping mid increased to 60 seconds (up from 45)
- Fixed out-of-bounds teleported exploit
- Fixed some windows floating at mid
- Tons of clipping fixes
- Updated VIP Harbor:
- Updated detailing in the Harbor and 3D Sky areas
- Fixed some misaligned spotlights
- Fixed visible nodraw brushes
- Overhauled soundscapes throughout the map
- Updated PL Jinn:
- Fixed rollback issues at final
- Fixed a visible nodraw above B
- Updated CP Dustbowl and PL Goldrush:
- Synchronized with their latest changes from Korkade
- Updated CP Gorge and CP Yukon:
- Fixed some visual regressions
Miscellaneous Changes:
- Servers with the lowest ping are now prioritized in the main menu server list, provided they have active players
- Raised main menu server list update rate to 40 seconds (from 10)
- Fixed a crash related to the VIP Race HUD when a player disconnects
- Fixed a crash caused by changing levels while a color_correction_volume entity is active
- Fixed a bug that caused a looping crit sound when killed while crit boosted
- Fixed a bug where the VIP Race HUD would sometimes incorrectly display a VIP's dead/alive state
- Fixed a potential exploit that would allow any player to pause the map timer
- Prevented players from somehow muting themselves
- Fixed cl_autorecord being entirely non-functional
- Marked tf2c_convert_nav_file as a cheat command
- Added an extra check to prevent non-server hosts from using TF-specific navmesh edit commands
- Implemented mod_allow_self_dmg_dot_weapon, hit_self_on_miss attributes
- Implemented tf2c_attack_during_freeze
- TFBot: Removed some leftover commands that would crash dedicated servers
- TFBot: Fixed a crash when retreating and no valid cover area is found
- Updated localization files
- Added Thai translation (Kas)
- Updated Medals
2.2.2 Patch Release
February 1, 2025 - azzy
Tags:
patch
EMINOMA is proud to present The Double-Double Down Update.
The 2.2.2 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:
The 2.2.2 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:
Weapon Changes:
- Updated the Admiralty Anchor:
- Raised minimum earthquake radius to 96 (from 64)
- Raised minimum earthquake damage multiplier to x0.5 (from x0)
- Trail particles no longer render in first person
- Adjusted tauntkill timings
- Updated the Dynamite Pack:
- Defused Dynamite Packs are no longer able to apply the stun effect from direct hits
- Tauntkill now spawns bomblets
- Updated the Wrench:
- Wrench hits will now defuse Dynamite Packs far more reliably
- Updated the Rejuvenator:
- Overhauled the ÜberCharge Generator shield appearance
- ÜberCharge Generator gibs now grant ammo and metal to players
- Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients
- Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server
- Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns
- Updated the Fishwhacker:
- Increased the amount of knockback that ragdolls receive from Fishwhacker kills
- Updated the Tranquilizer Gun:
- Fixed Tranquilizer Gun darts sticking to disguised Spies
Map Changes:
- Updated vipr_2bridge:
- Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
- Fixed lighting and detailing bugs on a building on RED's side
- Adjusted cap times to match Drizzle
- Lowered cap times at mid to 7 (down from 8)
- Lowered cap times at final to 9 (down from 11)
- Updated vipr_drizzle:
- Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
- Fixed several clipping issues
- Updated dom_railway:
- Adjustments to train kill triggers
- Health and ammo adjustments
- Replaced all small health kits with medium health kits
- Added new health kits at A
- Moved medium ammo packs at point A to cover
- Replaced the lower medium ammo pack between A and B with a full ammo pack
- Updated ctf_2fort:
- The map's original fog controllers and color correction work as intended again after being broken for several updates, and now use the new fog_volume entity for greater reliability
General Changes:
- Fixed further cases of Intel GPU users having malformed shaders
- If you're still facing issues, use the following launch options: -force_vendor_id 0x10DE -force_device_id 0x1180
- Fixed further cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps
- Fixed a longstanding crash caused by bots trying to pick a class
- Fixed some miscellaneous crashes in the weapon attribute manager
- Fixed a crash with flaming arrows pinning ragdolls against walls
- Fixed broken scaling for detail textures on SDK_VertexLitGeneric shader materials
- Fixed a rare crash when determining what disguise weapons a Spy should have
- Fixed Medic's player model being accidentally replaced with its HWM version
- Fixed Medic's ragdoll having missing physics meshes for backpack and left hand
- Fixed some cases of Escape Artist and Down With The Ship achievements not being granted sometimes
- Fixed set_burstmode weapon attribute not respecting mult_postfiredelay attribute values
- Fixed blendrockgroundwallsnow.vmt being visually inconsistent with live TF2
- Removed an intrepid researcher that wormed his way back into Powerhouse
- Merged more FGD changes by vizzys
- The Engineer's left hand now has its lightwarp enabled again
- Players with long names are properly welcomed back on the main menu again
- Reduced clickable area on the main menu server list panel refresh button
- Main menu server list panel no longer displays bot players in the player count indicator
- Main menu server list panel now displays player count before map name
- Added -sentry_consent (1/0) launch option to mitigate some potential crashes
- Reverted cl_showfps and cl_showpos HUDs back to their original position
- Refactored achievement_status command to have more readable output
- Exposed the following functions to VScript: GetPlayerByIndex, GetPlayerByUserId, GetPlayerByName, UTIL_IsValidEntity
- Fixed English closed captions not using proper Russian for some of Heavy's voicelines
- The Heavy will no longer say "I am bulletproof!" when he is, in fact, not bulletproof
- Added, rewrote, and adjusted many loading screen tips
- Updated localization files
- Updated medals
2.2.1 Patch Release
January 26, 2025 - sniffy194
Tags:
patch
Historical records for speed: The SR-71, Mercury, the Peregrine Falcon, Cheetahs, South Korean bandwidth, and as of today, TF2 Classic hotfixes after a major release.
The 2.2.1 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:
The 2.2.1 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:
General Changes:
- Fixed an issue where Engineer could build sentries in medieval mode
- Fixed several cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps
- Fixed a regression that made the game unable to launch on setups with older CPUs that do not support the SSE4.2 instruction set
- Fixed Spy being unable to switch to the Knife in Medieval Mode
- Fixed burning chickens granting the Fowl Play achievement
- Fixed Escape Artist achievement not triggering correctly
- Fixed a regression with soundscapes being unable to play
- Fixed a regression that caused Dispenser screens to cull parts of the Dispenser model behind them
- Fixed a crash regarding nav mesh updating due to Sentry Gun fire
- Fixed a crash regarding players disconnecting while building Übercharge with the Rejuvenator
- Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets
- Fixed an alignment bug when changing resolutions on the main menu friends list
- Made further speculative fixes for Intel GPU users having malformed shaders