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Community Roundup: March 2024

March 24, 2024 - hunterbunney
Strap in, this one's a double feature.

"Team Fort Two Classic"​

Courtesy of Andres/quarterlydime (and featuring some fell minion of theirs named Merchant), another clip show!

Where aplsed's endeavor in January was a showcase of slick, whip-smart editing, "Team Fort Two Classic" follows more in the "human zoo" tradition of Team Fortress 2 pub montages — a "get a load of this freak!" video, you know. These are always fun to post, especially when they're a few months ripened already, because our VaultF4 Standard community is pretty buddy-buddy, and a lot of people are about to be gassed for their long-forgotten misplays when they log on tonight.

We're glad you like the game! (Duh.) "Loose story" is very much something we're shooting for, but in-game narrative is hard to swing when we don't have voice actors on retainer for most characters (and comics and animations beg the kind of quality that's hard to wring out of volunteers). Nonetheless, trust the plan! Big things coming. Vigilance.

Post-viewing discussion question: is the turning blur an artefact of the video encoder, or does Andres actually have Motion Blur turned on in the options? Much to consider.

Achievement Style Backpack Icons​

Now a vanity inclusion: D/D/DBoi, serial creator of HUD/UI overhauls (with an assist credit from ... us?!), has stitched parts of our blurry 512–x–512 achievement images into a set of new backpack icons! Along with plenty of hand-assembled ones.

Click the image or download here!

We try to personalize these blog posts, see — add a bit of humanity to the often-opaque public personae of sourcemod developers — and I made most of the Fight or Flight achievement icons, so it's gratifying to see my work being pored over so closely (including work that I knowingly scuffed, on account of thinking no one would ever pore over it. Uh oh)!

You only get one feature, we're not made of blog posts over here, but I'd check out D/D/DBoi's other work on that GameBanana page. If you like the idea of custom HUDs, but have held off because every live-TF2 custom HUD looks like the interface for a touch-screen ticket kiosk at the airport instead of a video game, D/D/DBoi's made a lot of artstyle-appropriate 2D asset mods that might win you over.

Happy Birthday, Civilian!

March 12, 2024 - bobatealee

Happy Birthday, Civilian! The lovable and personable Mr. Jenkins turns [inaudible muttering] years old today. Luckily, our gifts of miniature ponies and cask-aged cigars are enough to make him ignore how we didn't wish him "happy birthday" in 2021, 2022, or 2023. But he's patient. Like you! That's what we like about you. So very patient, and not going anywhere, right?

Also, good tidings to all the newcomers turning up for "Knockout Custom Weapons". To play on Custom Weapons servers, you'll need to install Team Fortress 2 Classic. (That's us. Hi!) Follow the instructions on our Downloads page. Reagy and her merry band are glad to have you, but I can't stress this enough: there's this really cool Sourcemod called Team Fortress 2 Classic, and you'll literally have it on your computer soon anyway, so give it a try while you're here?

Community Roundup: February 2024

February 1, 2024 - hunterbunney
Golden Art-Studio's level designer Asdf1308 makes us look like chumps. Back in March, we talked a big game about how our pre-release ideas for GRN and YLW base architecture were awkward, un-grounded, and not congruous with the TF2 aesthetic.

In spite of this, 4Walls (download there!) proudly recreates those old base concepts — GRN's space-needle dish towers, YLW's cranes and trusses and ghost warehouses — in a way that both looks sensible, and doesn't get in the way of Four-Team's demand for quarter-symmetry map layouts.


This is map design meta-commentary. TF2 Classic's entire raison d'etre is to reimagine and reimplement scrapped development ideas from Team Fortress 2, and then Asdf1308 reimagines and reimplements one of our scrapped development ideas? We need a staff poet, because there aren't words, but I... kind of am the staff poet?

It's a Four-Team arena map, a community favorite judging by how many Flask matches I've babysat this month, with a lot of work-site clutter and props that create unique cover. And it used exploding barrels before we could! The cheek.

In the spirit of obedience and fealty, I highly encourage you to send us your– okay, first make some community contributions, it's not a contest but do your best, and then send them to us for inclusion in a Roundup. Eventually these little showcases will be more frequent (and meet the criteria of "roundup" by including more than one item each), but we like the taste of ready-made work from enthusiastic show-offs like you! And like Asdf1308.
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