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Latest News

TF2 Classic is coming to Steam!

February 25, 2025 - bobatealee
Tags:
announcement
development
steam_prerelease.jpg

TF2 Classic is coming to Steam in 2025!​

"Steam" is a mysterious resource created when coal is burned in certain situations — a harrowing thought to coal-lovers like the Civilian, to whom burning coal is like setting one's own children on fire. But maybe a foray into the Steam industry is just what the company needs to capture new eyes.

While porting efforts are underway, click here to wishlist!

For The Love Of The Game

February 14, 2025 - Macko
Tags:
fun

Today is Saint Valentine's Day. And—believe us, we know. Things have been moving steadily over the past decade. It's hard for us to believe it's been that long, ourselves. We've put a lot of blood, sweat, and tears into our relationship with you, the fans, and ensuring that things are healthy between us. But the best way to rejuvenate from a bad fever has always been with a new update and a fancy short to pair it with. Not that there's anything that a sandwich and some healing-plasma couldn't fix, however we'd be remiss not to mention our enamorment with the response we've gotten to our new update. But Cupid, who's surprisingly Australian, has instead been doubling down on ammunition. Yes, while his relevantly heart-shaped arrows are deadly, they're also arrows sent to their victims with love. And with all the love that's in the air, it'd be hard for us not to come clean with our own feelings.

There's been many ways that we've been able to share our love for our fans, and the dedication to our craft through our work; including the posts we've made here. Naturally, now that everyone can flame where they aim, we want to keep providing that kind of content to you in ways that help add to our collective insight. As developers, there's many things we've learned through our mistakes and our successes over our years making this grand modification. But the best way for us to maintain that? Is through our upcoming developer blog posts, little letters of love we'll be delivering to you all with more frequency going forward. Like a volley of heart-shaped arrowheads, that's the future we're delivering to all of you through this blog. And now our hope is that you'll learn just as much as we have through the years to come.

We love that you love our game. And we love that you loved this new update. And the short? We love that you love that too. There's plenty of love to go around this season, and "Cupid" won't be running out of those lovingly hazardous arrows any time soon. So this Valentine's Day, let's all enjoy ourselves with a few close matches of our favorite levels with a bit of domination and revenge along the way. After all, there's only so much time left to enjoy the love the day gives, when Lupercalia comes in the 'morrow. Like an eager pyromaniac slowly sharpening their scythe, that day is where more warmhearted violence may come.

2.2.2 Patch Release

February 1, 2025 - azzy
Tags:
patch
EMINOMA is proud to present The Double-Double Down Update.

The 2.2.2 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:

Weapon Changes:​

  • Updated the Admiralty Anchor:
    • Raised minimum earthquake radius to 96 (from 64)
    • Raised minimum earthquake damage multiplier to x0.5 (from x0)
    • Trail particles no longer render in first person
    • Adjusted tauntkill timings
  • Updated the Dynamite Pack:
    • Defused Dynamite Packs are no longer able to apply the stun effect from direct hits
    • Tauntkill now spawns bomblets
  • Updated the Wrench:
    • Wrench hits will now defuse Dynamite Packs far more reliably
  • Updated the Rejuvenator:
    • Overhauled the ÜberCharge Generator shield appearance
    • ÜberCharge Generator gibs now grant ammo and metal to players
    • Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients
    • Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server
    • Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns
  • Updated the Fishwhacker:
    • Increased the amount of knockback that ragdolls receive from Fishwhacker kills
  • Updated the Tranquilizer Gun:
    • Fixed Tranquilizer Gun darts sticking to disguised Spies

Map Changes:​

  • Updated vipr_2bridge:
    • Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
    • Fixed lighting and detailing bugs on a building on RED's side
    • Adjusted cap times to match Drizzle
      • Lowered cap times at mid to 7 (down from 8)
      • Lowered cap times at final to 9 (down from 11)
  • Updated vipr_drizzle:
    • Fixed a bug where rounds would end immediately when server time ran out, instead of letting the round finish
    • Fixed several clipping issues
  • Updated dom_railway:
    • Adjustments to train kill triggers
    • Health and ammo adjustments
      • Replaced all small health kits with medium health kits
      • Added new health kits at A
      • Moved medium ammo packs at point A to cover
      • Replaced the lower medium ammo pack between A and B with a full ammo pack
  • Updated ctf_2fort:
    • The map's original fog controllers and color correction work as intended again after being broken for several updates, and now use the new fog_volume entity for greater reliability

General Changes:​

  • Fixed further cases of Intel GPU users having malformed shaders
    • If you're still facing issues, use the following launch options: -force_vendor_id 0x10DE -force_device_id 0x1180
  • Fixed further cases of clients crashing when attempting to delete cached sprays after disconnecting from a server or changing maps
  • Fixed a longstanding crash caused by bots trying to pick a class
  • Fixed some miscellaneous crashes in the weapon attribute manager
  • Fixed a crash with flaming arrows pinning ragdolls against walls
  • Fixed broken scaling for detail textures on SDK_VertexLitGeneric shader materials
  • Fixed a rare crash when determining what disguise weapons a Spy should have
  • Fixed Medic's player model being accidentally replaced with its HWM version
  • Fixed Medic's ragdoll having missing physics meshes for backpack and left hand
  • Fixed some cases of Escape Artist and Down With The Ship achievements not being granted sometimes
  • Fixed set_burstmode weapon attribute not respecting mult_postfiredelay attribute values
  • Fixed blendrockgroundwallsnow.vmt being visually inconsistent with live TF2
  • Removed an intrepid researcher that wormed his way back into Powerhouse
  • Merged more FGD changes by vizzys
  • The Engineer's left hand now has its lightwarp enabled again
  • Players with long names are properly welcomed back on the main menu again
  • Reduced clickable area on the main menu server list panel refresh button
  • Main menu server list panel no longer displays bot players in the player count indicator
  • Main menu server list panel now displays player count before map name
  • Added -sentry_consent (1/0) launch option to mitigate some potential crashes
  • Reverted cl_showfps and cl_showpos HUDs back to their original position
  • Refactored achievement_status command to have more readable output
  • Exposed the following functions to VScript: GetPlayerByIndex, GetPlayerByUserId, GetPlayerByName, UTIL_IsValidEntity
  • Fixed English closed captions not using proper Russian for some of Heavy's voicelines
  • The Heavy will no longer say "I am bulletproof!" when he is, in fact, not bulletproof
  • Added, rewrote, and adjusted many loading screen tips
  • Updated localization files
  • Updated medals
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