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Latest News

2.1.1 Patch Release

May 28, 2023 - bobatealee
Tags:
patch
The 2.1.1 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:

Weapon Changes:​

  • Updated the Brick:
    • Reduced delay between clicking and throwing by 40%
    • Projectile model now spawns immediately after being thrown
  • Updated the Anti-Aircraft Cannon:
    • Reduced blast radius from 110HU to 90HU wide
    • Reduced damage from 60 to 55
    • Overhauled sounds (Omniary)
  • Updated Chekhov’s Punch:
    • Overhauled sounds (Stachekip)
  • Updated the Ăśberspritze:
    • Removed -20% fire rate penalty

Map Changes:​

  • Updated arena_floodgate (savva):
    • Minor artpass improvements
    • Fixed certain lighting issues
    • Slight clipping adjustments
  • Updated ctf_2fort (Sniffy194):
    • Added missing cubemaps
    • Reduced scale of ambient occlusion
    • Blockbulleted many surfaces for more consistent splash from explosions
    • Fixed crate that could hide stickybombs
    • Improved lighting fidelity in a few areas
  • Updated pl_upward (Sniffy194):
    • Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point

General Changes:​

  • Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho)
  • Crit boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits)
  • Fixed add_onhit_addcond_self_weapon and mod_never_draw_tracer_effect attributes
  • Fixed explosive_bullets attribute not respecting mult_explosion_radius value
  • Added add_custom_viewpunch_onhit attribute
  • The item schema is now automatically reloaded upon disconnecting from a server
  • Fixed global disguise class portraits on the HUD displaying blue team’s ones instead when cloaked
  • Fixed missing particle when landing from a jump pad as a global disguise spy
  • Fixed custom global sound scripts not being read by the client when downloaded from a server
  • Fixed a crash regarding flipped viewmodels
  • Updated medals

Fight or Flight Recap

April 29, 2023 - bobatealee
Tags:
development
fun
The Fight or Flight Update is officially out! We are all absolutely blown away by the positive reception already. To celebrate the release, our very own Waugh101 along with beta tester Mr. Skullium created this awesome trailer:


In other news, you can also now view all update pages in one sitting! A little birdie told me the artwork page has been updated with something... very rectangular.

And if you somehow still haven't yet, you can download the update right now! Our downloader was recently lovingly overhauled by sniffy194 and Technochips. It should now do a much better job at applying patches, among other things. (Please bear with us! There's been so many download requests that everything may take a bit!)

All in all, we're very happy to finally be able to deliver this update to everyone. As some of you may know, it's been the team's labor of love for a long time, and we're excited to show you what we're working on next.

Stay tuned for more blog posts, fix + rebalance patches, and 2.2.0 in the near future! (Don't worry, we promise it won't take as long.)

Fight or Flight: Day 3

April 28, 2023 - bobatealee
Tags:
announcement
patch
flight_d3.jpg

The Fight or Flight Update has ACHIEVED LIFTOFF! Liftoff, yeah, that's a good one. That'll work.

What are you waiting for? Download NOW! And while you wait for the game to install or update, take a look at Day 3! Maybe go back over the whole update while you wait? Skim the patch notes? Download the hi-res achievement icon pack? See if you missed anything?

As usual, we've also updated the artwork page. Enjoy the update!

Click here to view Day 3!
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